
After years of neglect I decided to recompile and resubmit the piecepack app and now it’s back on the App Store. It has no changes but it does run much better on modern iPads: Get it here.
iOS Development

After years of neglect I decided to recompile and resubmit the piecepack app and now it’s back on the App Store. It has no changes but it does run much better on modern iPads: Get it here.
I just updated both games. Endless Space Shooter was still 32bit so it wasn’t available on the App Store. I complied with the latest SDK and it’s working fine on new iOS versions.
Vector Star Brawl was 64bits and has been working pretty well all these years but there were a couple of annoying problems I’ve wanted to fix for a long time, so I finally did it:
I’ve been trying the game out these last few days and still think it’s my best game, and still fun, especially considering the fact that it runs now much better than in the older device it was developed on. As the graphics were done without GPU acceleration.
Endless Space Shooter has just been updated. The game now supports 2 players, each playing on one side of the screen, with the second ship flying inverted, oriented towards the second player.
A new leader board has been added for 2 player games which are cooperative.
I’ve also added a few fx so that bullets explode into tiny bits when they hit something. This should make it easier to see when you’ve been hit and looks cool.
Download here
The update is out. The game can now be played with the iCade in two modes:
– Regular: Just like playing with the touch screen: Press Up to go up and release to go down. Any other button to accelerate.
– iCade Special: Activate the iCade button to play an iCade-only mode where you can control the angle of the ship by using the up/down stick, giving you total control over the ship. I’ve created special leaderboards for this mode as it makes the game easier, but it does change it a lot, feeling more like a shoot’em up. It’s fun!
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Continue reading “Endless Space Shooter – New arcade game submitted”
Update: The update has been released. if you’ve got an iCade, go get it now!

I’ve released my latest update to Vector Star Brawl. The update adds iCade support for one or two players (and 2 player games work really well this way!).
I’ve also added full support for the upcoming Gamedock controllers, so the game also plays on an external display.
Note that in order to use an external display you need to have an external controller (iCade or Gamedock). At this time, touch controls are disabled when using an external display.
Edit: My piecepack iPad app is out now. Availability may vary per region, but between tonight and tomorrow night it should be out everywhere. Get it here.
Here’s a short video demo of my upcoming boardgame app: piecepack
Coming soon to the Apple Appstore.
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The update to Vector Star Brawl was accepted today. It corrects some problems with GameCenter achievements and adds an important feature, especially if your iOS device is older: an option to lower the screen resolution.
Continue reading “Vector Star Brawl Updated: Resolution switch added”
Now that my first iOS game is done, I wanted to explain a bit about why I decided to make this game and why I made it the way it is. Just to explain a little bit about what went on before and during development…
I’m a big fan of retro gaming (it wasn’t called retro when I was a kid, of course) mostly because those are the kind of games that were done at a time where graphics weren’t too powerful and so you had to focus on gameplay. I’m specially fond of vector games such as Asteroids, and many of the other games of its time… The technology behind those games was very different and used monitors that worked in a totally different way, actually drawing all the lines instead of drawing a raster image with horizontal lines like normal TVs do. This meant that there weren’t any pixelation problems. The resolution was perfect… Continue reading “Why Vector Star Brawl? A little bit about the game…”