Update for Star Brawl released: iCade and GameDock support.

Update: The update has been released. if you’ve got an iCade, go get it now!

I’ve released my latest update to Vector Star Brawl. The update adds iCade support for one or two players (and 2 player games work really well this way!).

I’ve also added full support for the upcoming Gamedock controllers, so the game also plays on an external display.

Note that in order to use an external display you need to have an external controller (iCade or Gamedock). At this time, touch controls are disabled when using an external display.

Why Vector Star Brawl? A little bit about the game…

Now that my first iOS game is done, I wanted to explain a bit about why I decided to make this game and why I made it the way it is. Just to explain a little bit about what went on before and during development…

I’m a big fan of retro gaming (it wasn’t called retro when I was a kid, of course) mostly because those are the kind of games that were done at a time where graphics weren’t too powerful and so you had to focus on gameplay. I’m specially fond of vector games such as Asteroids, and many of the other games of its time… The technology behind those games was very different and used monitors that worked in a totally different way, actually drawing all the lines instead of drawing a raster image with horizontal lines like normal TVs do. This meant that there weren’t any pixelation problems. The resolution was perfect… Continue reading

Music and Sound for Vector Space Brawl

Today I’ve posted 3 songs from my upcoming game on Soundcloud. I wanted to create a soundtrack that sounded like instrumental surf music with electronic instruments… I like how these songs have turned out and I’ll probably make a couple more in the next few days… do comment if you like them (or even if you don’t…). I’ll probably will make them available for download in some form after I release the game.

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Update on Vector Star Brawl

Even though I’ve been silent on the site for a while (busy with real-life and programming mostly), work on my game is progressing along. I think the game will be finished very soon… at least, ready for an initial release…

Special Powers

I’ve added some cool special powers, an “easy” mode for people not used to the thrust/turn system and a use for landing on things. I’ve also added a new scenario for the game where you have a big planet with a couple of orbiting moons.
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Landing on Asteroids and New Ships

My space dueling game is progressing nicely and one of the latest features I’ve added is the possibility of landing your ship. Right now there are only asteroids around to land on, but it’s pretty cool. The landing pods come out automatically when you’re near an asteroid and retract if you bump into it or accelerate. When you manage to touch the asteroid with both without hitting it with the body of your ship, the ship stops.
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