Recently I got an excellent review for my piecepack app asking for a similar app for a standard deck of cards.
“This is an awesome app. It does everything you could want it to do for a Piecepack app. I just wish there were an app this good for regular cards! I really love the semi-snapping feature – when pieces are close to each other, they kind of snap together. And the save and load table layouts is perfect. I can’t think of anything to add. Perfect!”
So I got to work and yesterday submitted it to the App Store. It uses the wonderful public domain images from Byron Knoll and works pretty much the same as the piecepack app. I even left the dice and pawns in just in case they turn to be useful in some games… the piecepack coins became just regular markers which can be used for scoring.
Update: The update has been released. if you’ve got an iCade, go get it now!
I’ve released my latest update to Vector Star Brawl. The update adds iCade support for one or two players (and 2 player games work really well this way!).
I’ve also added full support for the upcoming Gamedock controllers, so the game also plays on an external display.
Note that in order to use an external display you need to have an external controller (iCade or Gamedock). At this time, touch controls are disabled when using an external display.
Edit: My piecepack iPad app is out now. Availability may vary per region, but between tonight and tomorrow night it should be out everywhere. Get it here.
Here’s a short video demo of my upcoming boardgame app: piecepack
Coming soon to the Apple Appstore.
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Screenshot at 1/3 reslution with antialias. 1/2 should work fine in most cases
The update to Vector Star Brawl was accepted today. It corrects some problems with GameCenter achievements and adds an important feature, especially if your iOS device is older: an option to lower the screen resolution.
Now that my first iOS game is done, I wanted to explain a bit about why I decided to make this game and why I made it the way it is. Just to explain a little bit about what went on before and during development…
I’m a big fan of retro gaming (it wasn’t called retro when I was a kid, of course) mostly because those are the kind of games that were done at a time where graphics weren’t too powerful and so you had to focus on gameplay. I’m specially fond of vector games such as Asteroids, and many of the other games of its time… The technology behind those games was very different and used monitors that worked in a totally different way, actually drawing all the lines instead of drawing a raster image with horizontal lines like normal TVs do. This meant that there weren’t any pixelation problems. The resolution was perfect… Continue reading
Vector Star Brawl has been released on the iOS AppStore. You can get it here: Vector Star Brawl
It’s free (for now) so go ahead and give it a try.
Well… it’s done… After these last few months of coding and testing, today I submitted the finished game to Apple…
Update: Had to re-submit it to add support for iOS6 and the new devices with the longer screen, but it does work very well with the new screen size!
I’ve been working on finishing my first iOS game lately and I think I’ve reach the point where I’m pretty happy with the results. Now I’ll start testing it with friends and family who own Apple devices.
Today I’ve posted 3 songs from my upcoming game on Soundcloud. I wanted to create a soundtrack that sounded like instrumental surf music with electronic instruments… I like how these songs have turned out and I’ll probably make a couple more in the next few days… do comment if you like them (or even if you don’t…). I’ll probably will make them available for download in some form after I release the game.
Even though I’ve been silent on the site for a while (busy with real-life and programming mostly), work on my game is progressing along. I think the game will be finished very soon… at least, ready for an initial release…
I’ve added some cool special powers, an “easy” mode for people not used to the thrust/turn system and a use for landing on things. I’ve also added a new scenario for the game where you have a big planet with a couple of orbiting moons.