Update: The update has been released. if you’ve got an iCade, go get it now!
I’ve released my latest update to Vector Star Brawl. The update adds iCade support for one or two players (and 2 player games work really well this way!).
I’ve also added full support for the upcoming Gamedock controllers, so the game also plays on an external display.
Note that in order to use an external display you need to have an external controller (iCade or Gamedock). At this time, touch controls are disabled when using an external display.
Edit: My piecepack iPad app is out now. Availability may vary per region, but between tonight and tomorrow night it should be out everywhere. Get it here.
Here’s a short video demo of my upcoming boardgame app: piecepack
Coming soon to the Apple Appstore.
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Screenshot at 1/3 reslution with antialias. 1/2 should work fine in most cases
The update to Vector Star Brawl was accepted today. It corrects some problems with GameCenter achievements and adds an important feature, especially if your iOS device is older: an option to lower the screen resolution.
Now that my first iOS game is done, I wanted to explain a bit about why I decided to make this game and why I made it the way it is. Just to explain a little bit about what went on before and during development…
I’m a big fan of retro gaming (it wasn’t called retro when I was a kid, of course) mostly because those are the kind of games that were done at a time where graphics weren’t too powerful and so you had to focus on gameplay. I’m specially fond of vector games such as Asteroids, and many of the other games of its time… The technology behind those games was very different and used monitors that worked in a totally different way, actually drawing all the lines instead of drawing a raster image with horizontal lines like normal TVs do. This meant that there weren’t any pixelation problems. The resolution was perfect… Continue reading
Vector Star Brawl has been released on the iOS AppStore. You can get it here: Vector Star Brawl
It’s free (for now) so go ahead and give it a try.
Well… it’s done… After these last few months of coding and testing, today I submitted the finished game to Apple…
Update: Had to re-submit it to add support for iOS6 and the new devices with the longer screen, but it does work very well with the new screen size!
I’ve been working on finishing my first iOS game lately and I think I’ve reach the point where I’m pretty happy with the results. Now I’ll start testing it with friends and family who own Apple devices.